Parts and Packaging)Ĭurrently there is only one economy, which I call "The Lot" because it's like a burger with the lot - it has a bit of everything. So in short, this is an unofficial successor to the FIRS3 Extreme economy, and as such it continues the idea of several parallel cargo chains and of generic cargos that can represent a variety of things (i.e. the Manufacturing Plant uses the internal code of the Vineyard and borrows layouts from the Assembly Plant, and Oil Sands is just renamed Phosphates and still uses the PHOS cargolabel) This is why the code is horrendously bodgy inside, and I hope to improve it in the future, but hey, it works Since I only have a surface-level understanding of the FIRS codebase, I had to reskin these from existing FIRS industries and cargos I wasn't going to use. Now XIS contains several industries and cargos which aren't in FIRS. This allows for large fully self-contained maps, where you don't have to pretend invisible ships are leaving the map to trade with far-off lands. Therefore, anything you can get from a "magic port" is also available as a product of a normal industry which means you're not limited to the reduced production and prevalence of the ports, and instead have more sources for certain materials. (Some credits to Romazoon for this idea) Getting supplies from Ports is convenient, after all. So my original plan was to remove them, but after realising they can be put to good use, I made them secondary sources of cargo. when Bauxite Mines were removed and the Bulk Terminal became the only source of Bauxite). I wasn't a fan when "magic ports" were introduced and made integral parts of the economy (I.e. So I began by combining Extreme with Steeltown in order to get the best of both worlds. However, while adding lots of fun and excellent complexity to the steel chains, it would grossly oversimplify the food chain, and completely remove other important cargos like goods, oil and wood. My original idea came to me when I was first trying out FIRS 3 Steeltown, thinking it was a fun alternative to the ubiquitous Extreme economy. It’s also good for cooperative multiplayer games where each player can focus on part of the chain. This is great for larger maps meant to represent an entire country and not just a smaller region. all feature full production chains, unlike the partial ones found in the FIRS Basic economies.įully integrated economy: All industry chains go from raw material to finished product. Raw materials from other economies: Zinc, Copper, Nitrates etc. Not as detailed as FIRS4’s Steeltown obviously, but that means it fits in better with the rest.Įxpanded oil/petrochemical chain: In addition to the usual oil rigs and refineries, you can now extract oil from other sources such as coal and oil sands, choose to send it to a Cracking Plant if you need more fuel, and make synthetic fibres and rubber at the Polymer Plant. Sorry it's a bit hard to read, I had to work with what the FIRS compiler gave me (2.49 MiB) Not downloaded yet XIS is on GitHub now!įIRS3 Steeltown Chain: Includes coke works and the various furnaces and metal factories present in Steeltown. Here is the GRF, and a cargo flow chart to get you started. However many people enjoyed the variety it brought, and I hope this new set can fill that gap for some of you I consider this an unofficial successor to FIRS Extreme, since that economy is no more and even when it was it hasn’t been updated in a while. If you're reading this you've probably played FIRS already and know how all that works. Since it's based on FIRS 3, the parameters, placement rules, and production/supply mechanics all work the same. There are many parallel chains so you can pick and choose which ones you want to play with. Featuring 62 cargos and 83 industries, it combines elements of all of the FIRS economies, primarily Extreme and Steeltown. So here's a project I've been working on sporadically for the past year or so: a FIRS fork consisting of an extensive new economy. This thread is for the development of XIS and its successor, AXIS.įor the latest AXIS release as of, skip to this post: viewtopic.php?p=1266401#p1266401
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